![]() Upon release in May 2009, it was the fastest-selling video game developed by PopCap Games and quickly became their best-selling game, surpassing Bejeweled and Peggle. Reviewers praised the game's humorous art style, simplistic but engaging gameplay, and soundtrack. ![]() Zombies was positively received by critics and was nominated for multiple awards, including "Download Game of the Year" and "Strategy Game of the Year" as part of the Golden Joystick Awards 2010. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout Plants vs. Rich Werner was the main artist, Tod Semple programmed the game, and Laura Shigihara composed the game's music. It took three and a half years to make Plants vs. The game took inspiration from the games Magic: The Gathering and Warcraft III along with the movie Swiss Family Robinson. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. If a zombie happens to make it to the house on any lane, the player loses the level. The player collects a currency called sun to buy plants. As a horde of zombies approaches along several parallel lanes, the player must defend their home by putting down plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player takes the role of a homeowner amid a zombie apocalypse. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. Zombies is a 2009 tower defense video game developed and published by PopCap Games. It is a bit of a resource hog and only downloads over wifi, and the in-between screens are almost sickeningly candy-like but it is fun, fast, and engaging. Oddly enough, not available on the Google Android Market, but $2.99 at Amazon.Plants vs. There is enough difference here that mastery of Bejeweled will help, but not a ton- my daughter beats my high scores routinely, dang her! Besides the main game, there are other variations like a pattern matching version, a Zen game that seems to never end, and so on but the main game is my key interest! You earn points and cool little badges, and the games go pretty quick. Read the pre-game tip screens to figure this one out!) (Another game quirk- the large chuzzle is regular sized, the others are Giant Chuzzles. You can also see the big yellow one developing a halo that indicates it is about to pop and take the two yellows above it with it. The screen also shows a couple other game quirks- huge Chuzzles (like the yellow one) that force you to move two columns or rows at a time, and handcuffed Chuzzles (the red one under the big yellow one) that lock both the row and column they are in. In this screen, I can capture the red Chuzzles in the upper left by sliding the top row to the left one step and making a column of three, or by sliding the 3rd column down one step to make an L-shape, or, more sneakily, slide the 3rd column down two steps to make a square and catch 4 at once! Then the dark blue in the top row can slide down to the other two dark blues, and I’ll have some whites I can probably catch after that… The Android version shows the active playing field shown above with the blue bottle thing off-screen. Unlike Bejeweled, etc., the rows and columns wrap- that is, if you move a Chuzzle off the side, it shows up on the other side- a significant strategic value. ![]() ![]() Like Bejeweled, etc., they refill from the top. ![]() Slide rows or columns around to line up three or more Chuzzles in a line or a shape (L, square, or other irregular cluster connected horizontally or vertically), and they pop out of sheer joy. There is a backstory and cute comments about Chuzzles, but this is basically a grouping game. I downloaded it and ignored it for a while. Then, Amazon’s amazing ‘Free App a Day’ offered one called Chuzzles that I had never heard of. I played it and some clones (mostly a nice version called JewelLust) but the game play was getting old. One of my old Palm favorites was a Pop Cap game called Bejeweled. I generally use my Smartphone for non-game activities, but I like to keep an assortment of good games around- backgammon, mah jong, solitaire, and so on. If you buy something through the links on this page, we may earn a commission at no cost to you. ![]()
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